AleganoSSS, Cobra 6.0 and lower was CobraUSB and needed a USB dongle to use its unique features,. This was the first product by the Cobra Team who is now behind the CobraODE. After the Cobra Team launched the first ODE device, Community News Writer STLcardsWS inquired about the future of the CobraUSB device as it seemed to be shelved (unofficially at the time). STLcardsWS according to the Cobra Team Representative Magneto asked if the device could be made open source for the community, since the team had all but moved onto ODE products. That is when Team Cobra gave in and threw a bone to the PS3 Homebrew Community. Shortly, after that time is when we seen the first official source code release of CobraUSB (
link of this story). While this proved to be a huge advancement in the PS3 development community it however was a rough release as it contained all the USB security source code also. While developer’s like u$er was able to use parts and makes sense of some of the functions (which helped create PRX Loader, the first plugin system for the PS3)., most developer struggled with the source as it had alot of unnecessary parts included to protect the USB device when the Cobra Devs wanted to keep this system closed sourced. .
Several weeks later, the Lead CobraUSB developer (who was not aware of the first release when it happened) released the first Dongle-Less Cobra CFW using Rogero’s 4.46 CFW as a base. The developer also updated Cobra 6.0 to Cobra 7.0 with new features and cleaned the source removing all the security garbage (
link to this story). Thus making it a complete release with full instructions and details for scene developers. Since that time we have seen its evolve and added to many CFW’s. Below you can view some of the features that are built into Cobra System with some additional explanations.